Descent (video game) – Wikipedia
Descent is a 3D first-person game that puts the player at the controls of the Pyro-GX spaceship. Descent is notable in that the player travels through various. Descent · Game» consists of 10 releases. Released Feb 28, PC · Mac · PlayStation · Wii Shop · Acorn Archimedes. Descent is a full version game only available for Windows, that belongs to the category ‘Games’ and the subcategory ‘Action’, and created by.
Descent on Steam
Descent is a full version game only available for Windows, that belongs to the category ‘Games’ and the subcategory ‘Action’ , and created by Interplay. Since the program joined our selection of programs and apps in , it has obtained 4, downloads, and last week it was downloaded 10 times. It’s available for users with the operating system Windows XP and following versions, and it is only available in English.
The current version of the program is 1. The information about the install size of Descent is not currently available. Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status.
This comprehensive process allows us to set a status for any downloadable file as follows:. We have scanned the file and URLs associated with this software program in more than 50 of the world’s leading antivirus services; no possible threat has been detected. Based on our scan system, we have determined that these flags are possibly false positives. It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program.
Descent for Windows. Softonic review A Full Version Action game for Windows, by Interplay Descent is a full version game only available for Windows, that belongs to the category ‘Games’ and the subcategory ‘Action’ , and created by Interplay. If you’re looking for action, this is your game.
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Parallax hired three more people to finish the project: level designers Mark Dinse and Jasen Whiteside and story writer and 3D modeler Josh White. Brady Games.
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Left without a publisher, Parallax spent the next three months to develop a mock-up prototype, continuing their coding. The project was originally titled Miner , but Parallax presented their prototype in written letters to 50 game companies as Inferno. Of those letters, three of them received a reply. One of them was from Interplay, who immediately signed the company up.
Until the game’s full release, Interplay’s producer Rusty Buchert would oversee and guide the development of the project. Parallax hired three more people to finish the project: level designers Mark Dinse and Jasen Whiteside and story writer and 3D modeler Josh White.
During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. As levels became more complex and confusing, the developers added an automap to address this problem. Within the game, sides of cubes can be attached to other cubes, or display up to two texture maps. Cubes can be deformed so long as they remain convex.
To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. Another obstacle to overcome was adding online multiplayer.
Parallax found it difficult to implement and were initially reluctant to do so. At the same time during development, they had learned of Doom and the popularity of its multiplayer. Interplay sent Rob Huebner to help Parallax program multiplayer. Near their project’s completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Although ultimately the requirements to run the game fast were high, an added option to adjust detail complexity did help.
Parallax Software and Interplay followed the shareware model used by Apogee and id Software, and on December 24, ;  uploaded a seven-level shareware demo as Descent both in retail and on the Internet. The original Descent program is included for players that prefer the unmodified The First Strike , as well as to run Levels of the World.
There is also a preview for the upcoming Descent 3. A Sega 32X version of Descent was planned as the first console version,  but it was never released. A 3DO Interactive Multiplayer version was showcased at E3 and slated to be published by Interplay, but never came to fruition for unknown reasons. Descent uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the WAD file format used for Doom.
It also allows players to create their own such files containing the data, which can then be loaded and played. Parallax released the source code under the license that permits non-commercial uses only. Descent was re-released on modern digital distribution services. It was one of the launch titles for the open beta version of Good Old Games on September 8, ,  followed by a Steam release on February 13, A representative of Parallax Software responded to speculation on the Good Old Games forums regarding the withdrawal of the titles.
Interplay owned the Descent trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because Interplay purportedly had not paid them royalties since As a result, they had terminated the sales agreement, disallowing Interplay from further selling them. However, in November , Good Old Games announced that the Descent series would be available for sale again on their platform.
Customer reception of the shareware version of Descent was very positive, with players praising the fully 3D environment and commentators noting perceived “loyalty and goodwill” that both Parallax and Interplay fostered.
It also received complaints for lacking the ability to save in-game , instead saving the player’s progress between levels. Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues.
The shareware version appeared as No. The full game rose back up in August to No. Interplay estimated in March before Descent ‘ s full release that shareware copies of Descent were distributed , times via online services, on the Internet, or at retail.
The computer versions of Descent received near-universal acclaim, with reviewers widely comparing it to Doom and noting its unique use of free motion, as well as a fully three-dimensional environment. Next Generation particularly praised the graphics and animation, intelligent enemies, and wide array of power-ups, all of which it said would “keep most gamers glued to the screen for hours”.
They were however disappointed by the game’s delayed release, asserting it led to the game being overshadowed by id Software’s then-newly released Heretic. The Macintosh port of Descent also received praise.
Bob LeVitus of MacUser called it “one of the best Mac games ever released”, attributing its popularity to its online multiplayer mode. His only criticism was the high system requirements the port required a Power Macintosh to play and a difficult learning curve.
Jeremy Parish of USgamer ran a retrospective feature on the game, saying Descent combined the genre of space flight simulator with a first-person shooter experience. He also attributed the game’s popularity and modifiability to the continued development of fan mods.
The PlayStation port of Descent also received praise, which was often directed to the port’s use of impressive lighting effects. However, two of them felt that the gameplay lacked excitement. Next Generation too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port.
Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that “Overall, you still can’t go wrong, and if you’ve got the ability to fly against someone else, it doesn’t get much better. Lee of GameFan praised the sound and music and noted the game’s difficulty due to the ubiquitous doors on walls, ceilings, and floors.
He thought the automap was useful, though still found it too easy to become disoriented. Descent is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre. In , Interplay released Descent to Undermountain , a role-playing video game that used a modified version of the Descent graphics engine.
Since Descent 3 , there had been plans and considerations to work on another game in the series. Those were either cancelled or abandoned in favor of other projects. Laws concerning the use of this software vary from country to country.
We do not encourage or condone the use of this program if it is in violation of these laws. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device.
Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status. This comprehensive process allows us to set a status for any downloadable file as follows:.
We have scanned the file and URLs associated with this software program in more than 50 of the world’s leading antivirus services; no possible threat has been detected. Based on our scan system, we have determined that these flags are possibly false positives. All Rights Reserved. Noone has rated this game yet. None of the verified owners have rated this game.
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